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 Sylvani Skillset

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Athala
Immortal Seelie Fae


Posts : 65
Join date : 2017-07-20

PostSubject: Sylvani Skillset   Sun Aug 13, 2017 7:05 pm

Sylvani
Druidry skillset
(These skills are listed in order in how they will be learned.)
If skills are listed underneath each other with no spacing, it is because those skills go hand in hand. When one is learned, they all are.

Using AB DRUIDRY, players can find out more info about that specific skill.

Forestwho/fwho – Allows you to see all players who are in the forest and their location.
AB FOREST WHO
Syntax: FORESTWHO or FWHO
By using this ability, you can see who stands in the forest and where.

Staff – Summon forth a staff to focus your druidic prowess.
AB DRUIDRY STAFF
Syntax: NATURE STAFF
This ability allows you will summon a staff forged by the forest, to focus your druidic powers into.

Thornspray –  Shoot thorns out at enemies.  Thorns come from your staff. You must have a staff summoned and wielded for this skill to be used.
AB DRUIDRY THORNSPRAY
Syntax: THORNSPRAY <target>
You must have a staff summoned in order to use this skill. This is the only Sylvani skill that can cause outright damage as of now.

Ripen – Magically ripen fruit on the trees in the location in which you stand, ready to eat or harvest.
AB DRUIDRY RIPEN
Syntax: RIPEN FRUIT
This skill allows you to magically ripen fruit on the trees in the location in which you stand, ready to harvest for food or seed.

Harvest Fruit – Allows you to harvest ripe fruit from a fruit tree.
Harvest Seed – Allows you to harvest seeds from a fruit.
AB DRUIDRY HARVEST
Syntax: HARVEST FRUIT
           HARVEST SEED / HARVEST SEED#
           SEEDLIST
This ability allows you to do two things. You can harvest fruit from a tree and harvest seeds from a fruit. You will also be able to see a list of the seeds in which you carry.

Planting – Allows you to successfully plant a seed.
AB DRUIDRY PLANTING
Syntax: PLANT SEED / PLANT SEED#
This ability allows you to plant a seed in a forest location.


Cocoon – Encase yourself in a cocoon of vines, protecting yourself from harm.
AB DRUIDRY COCOON
Syntax: NATURE COCOON
You will be able to encase yourself in a very dense protective barrier of thick vines, keeping yourself away from harm. Though be mindful, the vines can be hacked down.

Leaves – Pluck leaves from a forest location, allowing you to merge into the leaves you pluck, returning you to the forest location from which you plucked the leaves.
Leaflist – Lists all your leaves, their numbers, and where they lead.
AB DRUIDRY LEAVES
Syntax: Pluck leaf
           Leaflist
           Merge leaf / Merge leaf#
You can pluck leaves from any forest location. This will allow you to wander anywhere in the world, even outside the forest, and then later merge into the leaf, thus returning you to the room in which you plucked it. In turn, you can also see a list of leaves you have on you, and where they lead.

Block/unblock – Block a direction with a thorny hedge. The hedge can be chopped down by other players.
AB DRUIDRY BLOCK
Syntax: Block <direction>
           Unlock <direction>
You can use the foliage in your location to block a direction, keeping people from passing through. This can be chopped down my other players.

Groves - Allows you abilities pertaining to groves: detect, claim, release and meld.
Grove Claim – Claim a forest location as your own to live in and protect.
Grove Detect – Detect to see if an area has already been claimed by another.
Grove Release – Release your claim on a location.
Grove Meld – Meld into the flora and fauna of your home local, becoming one with the forest and virtually untouchable. You share health with the forest, which is constantly being replenished. If your forest location is on fire, you won't be able to meld.
AB DRUIDRY GROVES
Syntax: Grove claim
           Grove release
           Grove detect
           Grove meld
Groves allows you several abilities over a forest location. The forest is your home, and you now have the ability to claim a forest location as your own. You can use GROVE DETECT to see if another Sylvani has claimed that location. If not, you can use GROVE CLAIM to claim it for yourself. GROVE RELEASE can be used to remove your claim over a location. GROVE MELD allows you to meld into the flora and fauna of your home local, becoming one with the forest and virtually untouchable. You share health with the forest, which is constantly being replenished. If your forest location is on fire, you won't be able to meld.

Hold/release – Calls upon the forest vines to twist and hold a specific person from moving.

Root – Root yourself to a location, disabling people from summoning you. Does not work again Druidic summoning.

Disguise/undisguise – Disguise yourself as a tree. You will be able to walk around.

Walkerwalking – Evoke the spirits of nature to carry you over water.

Heal – Use the energy of the forests to heal your wounds.

Ent – Summon a forest ent to act as a guardian.

Glade – Summon a protective glade over the locale that will eject forest-enemied players to a room just outside the forest.

Seek – Flow through the forest to another player/npc/object as long as it also stands within a forest, regardless which forest it is.

Summon – Engulf a player within the forests, summoning them to your location.

Forest enemy/unenemy – Tag a player as an enemy of the forests. This applies only to the specified forest.

Forest ally/unally – Tag a player as an ally of the forest.

Tend – Tend to a tree in the forest, allowing it to grow at a much quicker pace.

Stag – Summong a mighty stag to act as your mount. Once dismounted, the stag will return to the forest after not being mounted for a period of time.

Merge
– Merge into the protective womb of the forest. Must be standing in a forest location.
Unmerge – returns you to the last room you were in.


Last edited by Athala on Sun Aug 13, 2017 7:06 pm; edited 1 time in total
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Athala
Immortal Seelie Fae


Posts : 65
Join date : 2017-07-20

PostSubject: Re: Sylvani Skillset   Sun Aug 13, 2017 7:05 pm

I will work on the rest of the AB DRUIDRY skills soon!
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Ashlan
King of Encarnia
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Posts : 55
Join date : 2017-07-20
Location : Taiwan

PostSubject: Re: Sylvani Skillset   Mon Aug 14, 2017 3:38 am

I don't think we'll be using an AB syntax and each guild really only needs one skillset, so the term "skillset" probably also won't exist.

If you're a Sylvani you'll just see all of your skills listed under a Sylvani: header when you type HELP and HELP SKILL will describe that skill.

I quite like some of the skills in here, such as the tree disguise.

Some changes would likely be made to flesh out the combat perspective, for example, the staff might "grow" thorns over time, hold a maximum number of thorns, in order to create some strategy in combat.  Or being able to have X thorns, Y fruits on your person and the fruits can be eaten or otherwise used to restore health or remove certain conditions while the thorns or other kinds of regents are used to attack. These might be worn on the girdle or in some kind of class-specific satchel or utility belt thing.
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